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This geom is used to plot player headshots instead of points in a ggplot. It requires x, y aesthetics as well as a valid player identifier: a GSIS ID for the NFL ("00-0033873", resolved through the headshot map sdvplotR publishes from nflverse rosters to the player's NFL.com headshot) and an ESPN athlete ID for every other sport. Set id_type to plot IDs from another source. A team's ESPN athlete IDs come with its roster: hoopR::espn_mbb_team_roster() and espn_nba_team_roster(), wehoop::espn_wbb_team_roster() and espn_wnba_team_roster(), and cfbfastR::espn_cfb_team_roster() each return an athlete_id column.

Usage

geom_sdv_headshots(
  mapping = NULL,
  data = NULL,
  stat = "identity",
  position = "identity",
  ...,
  sport = c("nfl", "nba", "wnba", "mlb", "nhl", "cfb", "mbb", "wbb"),
  id_type = NULL,
  na.rm = FALSE,
  show.legend = FALSE,
  inherit.aes = TRUE
)

GeomSDVheadshot

Arguments

mapping

Set of aesthetic mappings created by aes(). If specified and inherit.aes = TRUE (the default), it is combined with the default mapping at the top level of the plot. You must supply mapping if there is no plot mapping.

data

The data to be displayed in this layer. There are three options:

If NULL, the default, the data is inherited from the plot data as specified in the call to ggplot().

A data.frame, or other object, will override the plot data. All objects will be fortified to produce a data frame. See fortify() for which variables will be created.

A function will be called with a single argument, the plot data. The return value must be a data.frame, and will be used as the layer data. A function can be created from a formula (e.g. ~ head(.x, 10)).

stat

The statistical transformation to use on the data for this layer. When using a geom_*() function to construct a layer, the stat argument can be used to override the default coupling between geoms and stats. The stat argument accepts the following:

  • A Stat ggproto subclass, for example StatCount.

  • A string naming the stat. To give the stat as a string, strip the function name of the stat_ prefix. For example, to use stat_count(), give the stat as "count".

  • For more information and other ways to specify the stat, see the layer stat documentation.

position

A position adjustment to use on the data for this layer. This can be used in various ways, including to prevent overplotting and improving the display. The position argument accepts the following:

  • The result of calling a position function, such as position_jitter(). This method allows for passing extra arguments to the position.

  • A string naming the position adjustment. To give the position as a string, strip the function name of the position_ prefix. For example, to use position_jitter(), give the position as "jitter".

  • For more information and other ways to specify the position, see the layer position documentation.

...

Other arguments passed on to layer()'s params argument. These arguments broadly fall into one of 4 categories below. Notably, further arguments to the position argument, or aesthetics that are required can not be passed through .... Unknown arguments that are not part of the 4 categories below are ignored.

  • Static aesthetics that are not mapped to a scale, but are at a fixed value and apply to the layer as a whole. For example, colour = "red" or linewidth = 3. The geom's documentation has an Aesthetics section that lists the available options. The 'required' aesthetics cannot be passed on to the params. Please note that while passing unmapped aesthetics as vectors is technically possible, the order and required length is not guaranteed to be parallel to the input data.

  • When constructing a layer using a stat_*() function, the ... argument can be used to pass on parameters to the geom part of the layer. An example of this is stat_density(geom = "area", outline.type = "both"). The geom's documentation lists which parameters it can accept.

  • Inversely, when constructing a layer using a geom_*() function, the ... argument can be used to pass on parameters to the stat part of the layer. An example of this is geom_area(stat = "density", adjust = 0.5). The stat's documentation lists which parameters it can accept.

  • The key_glyph argument of layer() may also be passed on through .... This can be one of the functions described as key glyphs, to change the display of the layer in the legend.

sport

Character string identifying the sport.

id_type

Which ID system player_id holds. NULL (the default) takes GSIS IDs for the NFL and ESPN athlete IDs for every other sport. "espn" takes ESPN athlete IDs for any sport, the IDs in ESPN-sourced data such as hoopR's and wehoop's espn_*() functions. "league" takes the league's own ID: the GSIS ID for the NFL, the NBA Stats or WNBA Stats PERSON_ID (hoopR's nba_*(), wehoop's wnba_*()), the MLBAM ID (baseballr's mlb_*(), Baseball Savant) for MLB, or the NHL API player ID (fastRhockey's nhl_*() and load_nhl_*()) for the NHL, drawn from that league's image CDN; college sports have no league option. ESPN and league IDs other than GSIS are plain digits, so a mismatch draws the wrong player or no image rather than an error. League CDNs draw a silhouette for an unknown ID, and the NBA and WNBA CDNs refuse requests from datacenter IPs, so a plot drawn on CI or a server can come back without those headshots.

na.rm

If FALSE, the default, missing values are removed with a warning. If TRUE, missing values are silently removed.

show.legend

logical. Should this layer be included in the legends? NA, the default, includes if any aesthetics are mapped. FALSE never includes, and TRUE always includes. It can also be a named logical vector to finely select the aesthetics to display. To include legend keys for all levels, even when no data exists, use TRUE. If NA, all levels are shown in legend, but unobserved levels are omitted.

inherit.aes

If FALSE, overrides the default aesthetics, rather than combining with them. This is most useful for helper functions that define both data and aesthetics and shouldn't inherit behaviour from the default plot specification, e.g. annotation_borders().

Value

A ggplot2 layer.

Aesthetics

geom_sdv_headshots() understands the following aesthetics (required aesthetics are in bold):

x

- The x-coordinate.

y

- The y-coordinate.

player_id

- The player's ID: GSIS ID for the NFL, ESPN athlete ID otherwise, or as id_type says.

alpha = NULL

- The alpha channel.

colour = NULL

- The image will be colorized with this colour. Use "b/w" for black and white.

angle = 0

- The angle of the image.

hjust = 0.5

- The horizontal adjustment.

vjust = 0.5

- The vertical adjustment.

width = 1.0

- The desired width in npc.

height = 1.0

- The desired height in npc.

Examples

# \donttest{
library(sdvplotR)
library(ggplot2)

df <- data.frame(
  a = 1:3,
  b = 3:1,
  player_id = c("00-0033873", "00-0026498", "00-0035228"),
  player_name = c("P.Mahomes", "M.Stafford", "K.Murray")
)

ggplot(df, aes(x = a, y = b)) +
  geom_sdv_headshots(aes(player_id = player_id), sport = "nfl", height = 0.2) +
  geom_label(aes(label = player_name), nudge_y = -0.35, alpha = 0.5) +
  coord_cartesian(xlim = c(0.5, 3.5), ylim = c(0.5, 3.5)) +
  theme_void()

# }